The Call to Adventure is
the challenge that is presented before the traveler. It is the test, the
thing to be faced, the hurdle to clear. In structured initiations and
rites of passage, often the challenge was built into the initiation. The
purpose of this was to insure the initiate got the opportunity to grow, and not
trusting the universe to provide an adequate test, the elders and mentors of the
community did so. Other times though, as often happens, the challenge just
comes from every day life or circumstances.
Crossing the Threshold
Often, the traveler must face a series of tests or obstacles to get where he wants to go. Again, these can be literal obstacles or internal ones. Most often, though, the Hero's Journey traveler is continually tested to see if he or she has the resolve to continue. Like they say, if it was easy, everyone would do it....
Refusing the Call to Adventure
While a traveler may indeed refuse to
accept the Cal to Adventure, that does not remove them from the cycle.
Typically, as you know, if you ignore what needs to be done, it comes back to
haunt you or be many times more difficult. Many teens are stuck in this
stage. For example, while they might be "awake" to their need to
clean up their act, get sober, finish school, etc., they fail at the
implementation. Too often, getting what they want, or need, is perceived
as too difficult. It's similar to the struggle with physical exercise: it
often seems like more trouble than it is worth, but if you don't do it, well.....
After the Call to Adventure has been accepted and traveled for a while, the next stage is Discipline and Training.
All material Copyright by Bret Stephenson 1997-2012
Last Updated April 14, 2012